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Note that the gamepad does register with Window's own Game Controller control panel - with buttons and the analog sticks being detected successfully. No input mapping is in place - just a straight-out-of-the-box USB PC gamepad plugged straight into the PC. Originally posted by glumjamesbrown:We are using a third party framework (InControl from Gallant Games) to standardise controller input mappings for various platforms, the framework has official support for the following controllers:
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We are working to add support and a GUI for custom input mappings and support for multiple players to play on the same keyboard (we don't suggest playing with multiple players on the same keyboard unless you have an anti-ghosting keyboard or similar hardware as the key ghosting limitations of most keyboards will cause some key press to not register). Keyboard and Mouse (with the default control scheme listed in the guide at įor a full list of support controllers see the list at Īre you using any input mapping or routing software that could be hijacking the input from your controllers?įor reference it is not currently possible to play with multiple players on the same keyboard in the Early Access builds (which use a different input framework to the pre-alpha builds). SteelSeries Free (Windows, Mac, and Linux) Logitech F710 controllers (Windows and Mac) Logitech F310 controllers (Windows, Mac, and Linux) Playstation 2 controllers (Windows with hardware adapter) Playstation 3 controllers (Windows, Mac, and Linux) Playstation 4 controllers (Windows, Mac, and Linux) Xbox 360 controllers (Windows, Mac, and Linux) Xbox One controllers (Windows with compatible drivers) We are using a third party framework (InControl from Gallant Games) to standardise controller input mappings for various platforms, the framework has official support for the following controllers:
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